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Kingdoms of Amalur IP and Project Copernicus rights and assets acquired by THQ Nordic

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Holy hell. THQ Nordic has acquired the Kingdoms of Amalur IP.

THQ Nordic announced today it has acquired the rights to the Kingdoms of Amalur IP, as well as Project Copernicus.

The company said all assets for the Amalur IP were purchased from 38 Studios LLC, run by former MLB pitcher Curt Schilling.

This is rather great news. Reckoning was highly underrated, our opinion. There were talks of a sequel at one point before the utter mess which occurred at 38 Studios. And part of the blame can be laid on former Rhode Island governor Lincoln Chafee.

Here’s a recap in case you weren’t around when 38 Studios went bankrupt, and the state of Rhode Island came down on the firm. Hard.

In July 2010, 38 Studios secured a $75 million loan from the Rhode Island Economic Development Corporation (EDC). During this time Governor Chafee voiced his constant disapproval – very publicly. His ire was also focused on the previous Governor of the state, who approved of the loan.

At one point, 38 Studios became was considered in default of the loan, when a $1.125 million payment check sent bounced. A second payment was made and it went through. Because of the second payment, 38 Studios was unable to pay employees or those at its development arm, Big Huge Games.

While Reckoning was well-received by critics when it was released in 2012, it didn’t do too well at retail right away. Chafee publicly claimed the game to be a failure. This was reportedly the reason Reckoning’s publisher, Electronic Arts, pulled out of a $35 million deal for a sequel. Oddly, at one time the firm seemed keen on backing a sequel, but that was before all hell broke loose between 38 Studios and Rhode Island.

38 Studios eventually declared bankruptcy and laid off everyone at Big Huge Games. An investigation followed, and the EDC filed a lawsuit against Schilling and other higher ups at the company. The SEC also became involved and ended up charging the EDC and Wells Fargo bank with securities fraud over the $75 million loan given to the studio.

According to reports, the money used to develop Reckoning did not come from the loan negotiated with the EDC and Wells Fargo. Instead, it came from EA and other backers. The loan was taken to develop the Copernicus MMORPG.

Schilling tried several times to sell Sony Online Entertainment (SOE) Project Copernicus, but it was too expensive to fund. This was according to former SOE president John Smedley, who had nothing but great things to say about the project.

Now, with THQ Nordic owning the assets and IP, it’s possible a sequel to Reckoning may rise from the ashes.

The company stated in its announcement today the purchase will cover all “sales and distribution, evaluation of sequels and new content.”

Hopefully this means a sequel to Kingdoms of Amalur: Reckoning is in the cards. At least we hope. It’s also possible a remastered version could come to current-gen consoles. We’ll just have to wait and see what THQ has planned.

Kingdoms of Amalur: Reckoning is a rather great RPG in our opinion. The backstory for Reckoning and Copernicus was created by author R. A. Salvatore and Todd McFarlane was the art director. Ken Rolston of Morrowind fame was lead on both projects.

The post Kingdoms of Amalur IP and Project Copernicus rights and assets acquired by THQ Nordic appeared first on VG247.

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AineLindae
41 days ago
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Ok, there is some hope for this franchise yet then. I did quite enjoy Kingdoms of Amalur for a bit.

A choir sang the Civilization 4 theme song on America's Got Talent

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If you ever played Civilization 4 you'll know Baba Yetu, the theme song for the game.

It's the work of composer Christopher Tin, who ended up winning a Grammy for the song and in the process, Civilization 4 became the first video game to win a Grammy.

Now, it's another first for Baba Yetu, which has starred in America's Got Talent.

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AineLindae
82 days ago
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This is amazing.

OMDO is what happens when you turn DOOM into a Magic Eye puzzle

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Go cross-eyed.

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AineLindae
122 days ago
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No they didn't. Oo

RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian

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Josh Sawyer, design director at Pillars of Eternity and Fallout: New Vegas developer Obsidian, would like to see the RPG genre evolve radically beyond its current state.

Stats and combat systems shouldn’t define the role-playing game, said Sawyer, although he admitted he has been complicit in creating games that stick to an accepted template.

“The hardcore RPG audience is very traditional,” said Sawyer at Reboot Develop this week, discussing the evolution of genres.

“Fans tend to skew towards the more hardcore cases and they tend to be fairly resistant to change. I don’t want to paint too broad of a stroke there but RPGs can be a lot more than we have done with them so far. There’s much more than we can do and its much more radical.

“I’m also contributing to the problem,” he added. “Pillars of Eternity 1 and 2 are very traditional role playing games. But the genre can go in a number of different directions it’s just a matter of framing the project size and things that meet up in the same place.”

For Sawyer, role-playing games are defined by the player’s ability to alter the storyline of the game through his or her actions, rather than the amount of stat tweaking or hit points a player delivers in combat.

“So many games use RPG elements, stat progression and characteristics that are defined by those in RPGs. I start to question about whether that is the heart and soul of what a role-playing game is about,” he said.

“The way that I work on role-playing games, they tend to be more about playing a character that has a range of personalities and a way of going through a story that changes that story in a very significant way. The amount to which things like statistics or combat systems interact with that, really can be much more fluid.

He pointed to Bethesda’s success with Fallout and The Elder Scrolls games as examples of a developer taking role-playing games in a different direction.

“The traditionalists probably get angry about this stuff, but Bethesda’s RPGs are very different from isometric RPGs.

“They’re much more action orientated, much more focused on the immersive experience. That shows there’s more room for RPGs to grow than just to be what they were 20 years ago. It’s really a matter of finding an audience that matches up with that,” he added.

The post RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian appeared first on VG247.

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AineLindae
179 days ago
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I pretty much agree with Mr Sawyer here. I've long hoped for a roleplaying game that lets go of the conventions of stats and combat and focuses on player expression and feedback to that from the game.

Gunpoint, Heat Signature dev teases XCOM-like battlemage strategy game

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I cast gun.

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AineLindae
257 days ago
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Oh yes. I'm on board with this.

This perfectly horrifying Twitter bot combines erotica and video games

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The problem with Twitter, people always say, is that it’s too good. Everything on Twitter is just too wonderful. If only someone could somehow make Twitter horrifying enough that you instinctually threw your phone across the room upon loading the app, we could get our lives back. Friends, consider this problem solved. Game designer Liz England has created @vg_erotica, a Twitter bot which combines romance novel excerpts with video game references, and every time it tweets I hear myself cry “Oh no!” aloud. It is beautiful in its dreadfulness. Workplace warning: this post contains awful sexiness. (more…)

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AineLindae
257 days ago
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"Git gud" indeed.
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